heuristic game

heuristic game
эвристическая игра

English-russian dctionary of contemporary Economics. 2014.

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  • Heuristic Park — Heuristic Park, Inc. is an American video game developer company founded in 1995 by David W. Bradley. The company is based in Atlanta, Georgia. Games * Wizards Warriors 2000 * Dungeon Lords 2005 * 2008External links* [http://www.heuristicpark.com …   Wikipedia

  • Game artificial intelligence — refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial… …   Wikipedia

  • Similarity heuristic — The similarity heuristic is a lesser known psychological heuristic pertaining to how people make judgments based on similarity. More specifically, the similarity heuristic is used to account for how people make judgments based on the similarity… …   Wikipedia

  • Killer heuristic — In competitive two player games, the killer heuristic is a technique for improving the efficiency of alpha beta pruning, which in turn improves the efficiency of the minimax algorithm. This algorithm has an exponential search time to find the… …   Wikipedia

  • Null-move heuristic — In computer chess programs, the null move heuristic is a heuristic technique used to enhance the speed of the alpha beta pruning algorithm. Contents 1 Rationale 2 Implementation 3 Problems with the null move heuristic …   Wikipedia

  • List of game topics — The list of game topics aims to list articles related to games.#8 bit era 16 bit era 32 bit and 64 bit era 128 bit eraAAbalone (board game) Abandonware Abstract strategy game Acquire Advanced Dungeons Dragons Advanced Squad Leader Adventure game… …   Wikipedia

  • Combinatorial game theory — This article is about the theory of combinatorial games. For the theory that includes games of chance and games of imperfect knowledge, see Game theory. Mathematicians playing Konane at a Combinatorial game theory workshop (for technical content …   Wikipedia

  • Dynamic game difficulty balancing — Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real time, based on the player s …   Wikipedia

  • Dynamic game balancing — (DGB) is the process of automatically changing parameters, scenarios and behaviors in a video game in order to avoid a player becoming bored or frustrated with the game. In one extreme, the player may become bored because the game is too easy. In …   Wikipedia

  • Atomix (video game) — Infobox VG title = Atomix developer = Softtouch publisher = Thalion Software distributor = designer = engine = version = released = 1990 genre = Tile based transport puzzle modes = Single player, 2 player ratings = platforms = MS DOS, Amiga,… …   Wikipedia

  • Minimax — This article is about the decision theory concept. For other uses, see Minimax (disambiguation). Minimax (sometimes minmax) is a decision rule used in decision theory, game theory, statistics and philosophy for minimizing the possible loss for a… …   Wikipedia


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